Chris Woody Woodruff is a solution architect at RT2, .NET Foundation board member, author, podcaster, and speaker.

Author

Chris shares his expertise through articles, technical documentation, and an upcoming book on network programming with C# and .NET. His writing makes complex software concepts clear and actionable.

Solution Architect

Chris Woody Woodruff designs scalable, high-performance software solutions, specializing in API design, cloud architecture, and modern development frameworks. He ensures technology meets business and user needs efficiently.

Speaker

A frequent speaker at conferences and industry events, Chris engages audiences on API strategy, database architecture, and software development. His talks inspire and educate developers worldwide.

"Every solution to every problem is simple. It’s the distance between the two where the mystery lies.”

Chris Woody Woodruff

Educator & Advocate

Just Stuff From Woody

Evolve Your C# Code with AI: A 5-Week Genetic Algorithms Bootcamp for Developers

What if your code could evolve like life itself—adapting, optimizing, and learning over time? Welcome to the AI-inspired world of Genetic Algorithms, where we blend evolution with code to solve complex problems cleverly. Starting this...

Final Reflections: What Rust Taught Me as a C# Dev

Day 42, and here we are. Six weeks of learning Rust from the perspective of a C# developer. We covered the basics, wrestled with ownership, danced with traits and lifetimes, and shipped a working...

Performance Check: Does Rust Really Fly?

Welcome to Day 41, and we are almost done! Today, we are putting Rust’s performance reputation to the test. Rust has a reputation for being fast. But how fast? If you have been living...

Packaging and Releasing a Rust CLI Tool

Day 40, and today we are looking at how to package and release your Rust CLI app. You have written the code, added argument parsing, handled the logic, and even written tests. Now it...

Writing Tests in Rust: Familiar and Fast

Onward to Day 39. Today, we're discussing testing in Rust. If you are a C# developer, you have probably spent time with xUnit, NUnit, or MSTest. You know the usual or attributes...

Working with Files and the Filesystem in Rust

Welcome to Day 38. Today, we're getting our hands dirty with file I/O. Reading and writing files is one of those tasks every app must perform at some point. If you have written C#...

Parsing Arguments and Writing Logic in Rust

We are up to Day 37, and today, we are continuing to build out our Rust CLI app. Last time, we set up a simple command-line tool using the clap crate. Now, it is...

Building a CLI App in Rust: My First Project

It's day 36, and today, we are shifting gears from theory to practice. It is time to roll up our sleeves and build something. If you have ever built a command-line tool in C#...

Week 5: Reflecting on Traits & Lifetimes Power and Pain

You've made it to Day 35, and we're wrapping up Week 5. This week was all about Rust’s generics, contracts, and lifetimes. If your brain feels like it has been doing deadlifts, that means...