Chris Woody Woodruff is a solution architect at RT2, .NET Foundation board member, author, podcaster, and speaker.

Author

Chris shares his expertise through articles, technical documentation, and an upcoming book on network programming with C# and .NET. His writing makes complex software concepts clear and actionable.

Solution Architect

Chris Woody Woodruff designs scalable, high-performance software solutions, specializing in API design, cloud architecture, and modern development frameworks. He ensures technology meets business and user needs efficiently.

Speaker

A frequent speaker at conferences and industry events, Chris engages audiences on API strategy, database architecture, and software development. His talks inspire and educate developers worldwide.

"Every solution to every problem is simple. It’s the distance between the two where the mystery lies.”

Chris Woody Woodruff

Educator & Advocate

Just Stuff From Woody

Shadowing in Rust: Redeclaring with Style

We've all been there. You're coding away, and suddenly you reuse a variable name without realizing it. If you're a C# developer, your brain probably triggers a warning alarm, screaming something like, "Hey, buddy!...

Slices and Strings with Rust: Goodbye C# StringBuilder?

When you’ve spent years writing C#, you get really comfortable with string being immutable, Span being your performance trick, and StringBuilder being your go-to hammer when a for loop starts building text. And then you...

The Borrow Checker: Rust’s Tough-Love Mentor

You think you’ve been writing safe code until you meet the Rust borrow checker. Then suddenly, your once-proud instincts are being side-eyed by a compiler that’s not mad, just disappointed. Today, on Day 11 of my...

Borrowing and References: Rust’s Version of ref (But Nicer)

If you've been writing C# for a while, you’ve likely crossed paths with ref, in, and out parameters. They allow you to pass variables by reference, enabling a method to read or modify the...

Move Semantics in Rust: What Just Happened to My Variable?

Okay, so picture this: you're cruising along in your nice, type-safe Rust code, and suddenly... your variable vanishes. Not literally, of course. But the compiler throws a fit, and you’re left staring at an error...

Ownership in Rust: The Most C++-ish Thing I’ve Loved (and I Mean That in a Good Way)

Let’s get one thing out of the way: as a C# developer, I’ve never had to think too hard about memory. The garbage collector (GC) is always there, lurking in the background, sweeping up...

Reflections on Week 1: Rust’s Minimalism Hits Different

Seven days into learning Rust, and I feel like I’ve been through a developer bootcamp with a compiler that doubles as a personal trainer. It doesn’t let you slack, but it does make you...

Rust Scalar and Compound Types: Where Are My C# Classes?

When I first started exploring Rust, one of my instincts was to reach for a class. You know the drill. Need to model some data? Write a class, slap a few properties on it...

Functions in Rust: Familiar Yet Different

Today’s Rust lesson hit a familiar note but with a twist. Writing functions in Rust feels almost like writing them in C#. Until, of course, the compiler reminds you that this language doesn’t always...