Rust Structs vs C# Classes: Less is More
Welcome back! After wrestling with Rust’s strict ownership rules, let’s ease into something a little more familiar (yet refreshingly different): structs. As a C# developer, you’re probably thinking, “Oh, great, Rust structs are just classes, right?” Well, not exactly. Rust structs offer a minimalist and highly efficient way to structure data, contrasting nicely with our beloved C# Plain Old CLR Objects (POCOs).