Shadowing in Rust: Redeclaring with Style
We’ve all been there. You’re coding away, and suddenly you reuse a variable name without realizing it. If you’re a C# developer, your brain probably triggers a warning alarm, screaming something like, “Hey, buddy! You’ve already used that name!” But guess what? In Rust, this isn’t just allowed—it’s encouraged, and it even has a cool name: shadowing.
So what exactly is shadowing, and why does Rust promote it? Let’s dive in and explore how this stylish redeclaration trick differs from what we’re used to in C#.