Logging in Rust: Tracing Without Console.WriteLine
Welcome to Day 27 and let’s talk about how Rust handles logging the smart way. If you have been in the .NET world for any amount of time, you are probably used to ILogger. You know the drill: inject a logger, use it throughout your code, and stay away from the quick and dirty Console.WriteLine scattershot approach.
Rust takes a similar path but with its own flavor. It gives you the log and tracing crates, both designed to keep your code clean while still giving you rich, structured log output when you need it.