Chris Woody Woodruff is a solution architect at RT2, .NET Foundation board member, author, podcaster, and speaker.

Author

Chris shares his expertise through articles, technical documentation, and an upcoming book on network programming with C# and .NET. His writing makes complex software concepts clear and actionable.

Solution Architect

Chris Woody Woodruff designs scalable, high-performance software solutions, specializing in API design, cloud architecture, and modern development frameworks. He ensures technology meets business and user needs efficiently.

Speaker

A frequent speaker at conferences and industry events, Chris engages audiences on API strategy, database architecture, and software development. His talks inspire and educate developers worldwide.

"Every solution to every problem is simple. It’s the distance between the two where the mystery lies.”

Chris Woody Woodruff

Educator & Advocate

Just Stuff From Woody

Result<T,E>: A Better Way to Fail

Welcome to Day 20! Today we’re talking about failure, but in the best possible way. Because, let's be honest, things go wrong. Files go missing. Network calls timeout. Data isn’t always what we expect...

Option<T>: Where Null Is Not an Option

Ah, nulls, the "billion-dollar mistake" that haunts just about every C# developer. How many times have you chased down a NullReferenceException, muttering under your breath, "But how could this even be null?" Well, guess...

Destructuring: Pattern Matching’s Power Move

We’ve made it to Day 18, and today we’re going to unlock one of the coolest moves in Rust’s pattern matching toolkit: destructuring. If you've played around with C# 7+ deconstruction, you're already familiar...

Match: Switch on Steroids

Welcome to Day 17! By now, we've covered some seriously cool Rust features, but today might be my favorite so far: the match expression. If you're coming from a C# background—especially with the newer...

Enums: Discriminated Unions Done Right

Welcome to day 15! Today, we're diving into Rust's enums—and spoiler alert—they're not your typical enums from C#. Rust enums are powerful, flexible, and genuinely fun. If you've ever looked longingly at F#'s discriminated...

Rust Structs vs C# Classes: Less is More

Welcome back! After wrestling with Rust's strict ownership rules, let's ease into something a little more familiar (yet refreshingly different): structs. As a C# developer, you're probably thinking, "Oh, great, Rust structs are just...

Week 2: Reflections on Ownership Week: My Brain Hurts (in a Good Way)

It's official—week two of learning Rust has wrapped, and I've survived. Mostly. This week was all about ownership, borrowing, and wrestling with Rust's strict rules. And boy, did my C# brain get a workout!...

Shadowing in Rust: Redeclaring with Style

We've all been there. You're coding away, and suddenly you reuse a variable name without realizing it. If you're a C# developer, your brain probably triggers a warning alarm, screaming something like, "Hey, buddy!...

Slices and Strings with Rust: Goodbye C# StringBuilder?

When you’ve spent years writing C#, you get really comfortable with string being immutable, Span being your performance trick, and StringBuilder being your go-to hammer when a for loop starts building text. And then you...